Job Description
Summary
・Creating game assets such as environment, background and prop models based on level design and concept art
・Mass production outsourcing management, quality control, schedule management
- Design and create modular assets and props
- PBR texturing and material settings
・Experience with implementation and adjustment in Unity
- Asset implementation and optimization within the game engine
- Improved background quality with consideration for lighting and post-processing
Required Skills
・Over 5 years of experience in 3D background modeling in the game industry
・Has experience in 0→1 development of at least one title in the game industry
・Proficiency and practical experience with DCC tools such as Maya
・PBR texturing and hand painting skills using Substance Painter/Designer
・Knowledge of Unity light baking and implementation experience in game engines such as
・Experience in managing tasks for internal and external vendors and directing production quality control
・Experience using version control tools such as Git
Welcome Skills
・Knowledge of shaders and lighting
・Those with leadership experience
・Skills to handle both realistic and stylized work
・Experience in writing
・Knowledge of procedural modeling
・Those who can propose background specifications from the game design perspective
・Basic knowledge of rigging
・Japanese & English bilingual skills
Desired profile
・Those who are interested in constructing a worldview and can compose space in two or three dimensions
・Those who can cooperate with other professions to proceed with production
- People who are enthusiastic about learning new software and CG technology
・Those who can proactively tackle organizational and project issues
- Able to lead a team and achieve results
Skills
- Communications Skills
- Leadership
- Writing