Job Description
Summary
Limit Break is looking for an experienced Senior Tools Engineer/Rigger with outstanding technical ability in all aspects of skinning, rigging and tool creation. Along with day-to-day rigging duties, you will need to be self-motivated and driven to find issues and optimisations that push the quality of our characters and creatures.
Responsibilities. What you’ll do:
● Design, create, test and maintain character/creature animation control rigs.
● Develop techniques to optimise character deformations.
● Collaborate with artists on technical requirements of characters.
● Work with animators to iterate on character control systems.
● Build pipeline tools to optimise art and animation workflows.
● Debug animation-related day-to-day issues.
Requirements. Who you are and what you’ve done:
● Strong knowledge of Maya.
● Understanding of Unity and Animation Systems within Unity
● 5-7 years experience in creating animation control rigs and skinning characters in games/TV/film/VFX.
● Strong understanding of anatomy, animation and motion.
● Understanding of scripting languages
● Tools development experience skills using Mel/Python/Maya API.
● Experience with organic and mechanical rigging Outstanding communication skills.
● Strong problem-solving skills. Ability to work both independently and as part of a team.
Nice to have. What an ideal candidate looks like:
● Solid linear algebra. Experience with IK and Procedural Animation Systems.
● Experience in writing Maya plugins. Experience in using cloth and hair simulation systems.
● Experience with facial motion capture set up and riggingC++ experience.
● Experience as a Character Animator.
● Experience in working with, directing and cleaning up motion capture data.
● You are excited to utilize new technologies and design novel games for a new market of players.
Skills
- Animations
- Communications Skills
- Development
- Problem Solving
- Python
- Software Engineering